Laurie N. Taylor July 2nd, 2008
On Monday morning, Val Davis (from the University of Florida Marston Science Library) and I presented on “Bioactive: A Library Game” (currently online here) that several UF librarians made as an alternative to the standard 40 minute library intro tutorial to increase student engagement with the actual work of learning about using library resources.
Bioactive was originally designed in Inform and it’s now moved to a web quest design, which is an even greater simplificiation from the earlier text-based Inform format. The simplicity of the design is for sustainability and ease of maintenance, but it’s more importantly used to ensure that the interface doesn’t get in the way of the learning objectives.
Our presentation was incredibly fun thanks to the wonderful crowd, and great set up from all of STS and especially Margaret Mellinger and Barbara MacApline. We were not only lucky in the great setup for our own presentation, but we also got to see Felice Frankel’s presentation. Frankel presented on her work in scientific photography, capturing the beauty and scientific information in her photographs and then using scientific photography to aid in working toward creating a visual scientific language for scientific literacy. Frankel also spoke on how many images have become too computer-focused in many senses, and this is true. Her photographs are computational, like good flowcharts and paralleling much of the current thought on computational modeling and representation (UF’s own Paul Fishwick’s work on aesthetic computing; Ian Bogost’s work on procedural rhetoric and situational/contextual modeling for interaction/testing; James Paul Gee’s work on situational learning in games; and many others). Even with all of this wonderful work, often the computer as artifice/interface seems to encourage the wrong inds of computation where computationally cleaned/corrected is favored over computationally modeled/accurately presented. Frankel’s work is especially excellent because it offers the visual equivalent of what a sound bite should be–even a glimpse and viewers are hooked into wanting to see and know more. Frankel mentioned a number of sites that showcase her work and methodology, including PicturingtoLearn.org and ImageAndMeaning.org.
Frankel also mentioned her interest in capturing the images for a book on the “science of cooking” and I can’t wait for her to do it! So much of gaming and new media is about the appropriate design of the interface to conceal and reveal the underlying structure to generate interest and to pull players/users in at a set pace. Frankel’s work pulls viewers in through its sheer beauty and then each images teaches how to look by making us want to continue looking and understanding what we’re seeing. These ways of seeing relate to aesthetics that communicate as well as the use of metaphor, with metaphor as a reduction/abstraction of information that still remains true to the integrity of the information and the image, the need for the transparency of the interface or the exposing of the interface to show context while editing noise (unnecessary/confusing information), and all to develop images that speak to multiple viewpoints and the modeled system as a method/view. Frankel’s work essentially exposes variables in play and combining this with the additional motivation of making/playing with something tasty through cooking is brilliant. The hands-on play using concepts best known from computing within real world style crafts continues to grow rapidly in popularity, including the knitting/hacking with sites like Ravelry (thanks to Merrie Davidson for pointing this out in our Library 2.0 meetings, otherwise I wouldn’t have known to read up on Ravelry and I could have missed the story on the success of Ravelry community funding drive) and on more traditionally tech-oriented sites like O’Reilly launching Makezine and on yet other sites like Boing Boing that are technologically agnostic in their fusions of hack/make cultures.
I’m too tired and jet-lagged to write more now, but the STS session was wonderful and I’m already looking forward to the next one!
Laurie N. Taylor May 20th, 2008
37Signals’ blog recently featured a discussion of path vs hierarchical navigation. As many of the commentators noted, hierarchies and paths both have their uses and a mixture of both based on need and site are often useful. For many websites, creating paths is a relatively straightforward process. For UF’s Digital Collections,
we create paths by allowing users to sort their results and to link to similar from the results, but most notably by organizing all of the collections into thematic collections (historical children’s literature, newspapers, Florida photographs) and by providing starting points into more manageable sub-collections through these groupings. We also create direct links from other relevant content pages (Wikipedia, Amazon, OCLC, publisher pages, instruction and research websites). These navigational landing pages help create entry points into each of the collections and, through them, to all of the collections.
Laurie N. Taylor May 3rd, 2008
Quintura offers a tag cloud-style visual search for websites, which is below. It looks really nice, so hopefully it works for all the folks who’ve been looking for something like it. Right now I’ll be testing, but it does look nice and useful so here’s hoping.
Laurie N. Taylor December 20th, 2007
The Digital Library has been experimenting with pop-up and movable books, in part to abstract methods for working with movables into optimum ways for representing books as textual objects. One of the projects that came of the work with pop-ups is this version of a Cinderella Panoramic Book.
We’re also looking at a Flash page flipper for some of the scrapbooks and other flip-like books. We’ll be working to create files and then reconstruct the Flash page-flipping in Open Laszlo (so we can migrate it forward in DHTML and in Flash as the versions change).
Laurie N. Taylor December 3rd, 2007
One of the more interesting new Web 2.0-style mashups are library and museum partnerships. Both have large collections that need to be interconnected and digitized for easier and expanded access. However, libraries have traditionally focused on information access and museums on exhibit-access with the display significant to the materials. As more special collections go online and more information in general, display and access are both becoming more important for libraries and museums. The image above is a shot from a SketchUp file of Gallery B in the Samuel P. Harn Museum of Art at the University of Florida in Gainesville, Florida. This is just one small work-in-progress, but it’s an artifact of a much larger process and it’s also really neat to explore the inside of a museum from outside the museum.
We also have these files for a virtual exhibit using the Special Collections Exhibit Area for an exhibit on the Art of Letterpress. Hopefully we’ll soon be adding more contextual materials on exhibits and exhibit design, as well as more exhibits themselves.
Laurie N. Taylor November 6th, 2007
The Chronicle of Higher Education has an post about libraries in the digital age. The post notes that digitization projects often lead to a patchwork of online materials that aren’t available within an integrated interface. This is certainly true for the time being, but steps toward integration can be seen in the WorldCat’s full catalog listings for so many different libraries and from corporations as they attempt to catalog or at least extract catalog-style metadata from information sources. For instance, Microsoft Live Labs’ pages have a note on their work on entity abstraction and the image of it is listed here. I started noticing the same sort of information in Google Search results, and here’s another sample image.


Laurie N. Taylor November 1st, 2007
While the map linked from this slideshow isn’t actually accurate because nearly all of the images are from the University of Florida’s original Library, Smathers East, and I spread them out for easier viewing, the map does accurately show why there’s reason to be excited because Picasa has improved once again. Not only can the images in Picasa be mapped, the images now show as small icons of the images instead of the generic picture icon, and the individual images can be clicked on and enlarged and they can be played in a slide-show format across the map.
The slideshow with the map is a great way to embed complicated information (this picture taken here, before this picture which was here, and after these pictures which were taken in this sequence in these places) and makes it allow easily visible. Plus, this is all available online without requiring any additional software so it’s even easier for users. This sort of elegant design is exactly what more programs need and it’s exactly what the Digital Library Center needs for many of our projects. We need ways that our users can easily access our materials in ways that contextualize the materials. While we still need more functionality because we need the same material-mapping onto a real map and we need it added to a chronological mapping system so we can locate materials in space and time, and over time (years, time periods, timeline-event markers). Other downloadable applications like Google Earth offer us more functionality and almost as much ease for our users, and each step toward more data integration and ease takes us closer to our current goal of modeling systems for a historical virtual world that users can see through time and space.
Laurie N. Taylor October 28th, 2007
This is the mindmap I made for the Baldwin Digital Library Project using Mind42, which is a new online mindmapping service. Mind42 is free and allows for collaboration, so it’s a nice service for many uses. However, I’m hoping to find something that will display the nodes in motion (like the Visual Thesaurus but I’m not looking for the search/query functionality). I want the motion purely for visual interest, but I’m having trouble finding something free and easy for use in creating the visual-motion mindmap. I’m guessing a simple Flash animation would be best for my needs, but I’d appreciate any recommendations for something that I could recommend to folks who don’t have Flash so that I can get people interested in mapping their workflows and then playing with them for efficiency.
Laurie N. Taylor October 28th, 2007
I’m obviously behind in my fan-reading of all things Google because I just noticed that they have Walter Crane’s Line and Form online (and I was planning to scan it next week when I noticed I couldn’t find it online to view or purchase easily). They don’t seem to have the cover of it, either that or they’re choosing not to show it in their cover browse view. At any rate, it’s wonderful that they have this online solving the issue of access to this important work for art, design, book history, and so many other fields.