Digital Library Center Blog | UF

Chronicling work on the UF Digital Collections, SobekCM, & the Digital Humanities

Archive for the ‘materiality’ Category

Event@UF: Jane McGonigal: Author and world-renowned gaming expert

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University of Florida Event on October 4, 2011, 6pm:
Jane McGonigal: Author and world-renowned gaming expert

Jane McGonigal, PhD, is an expert on alternate reality games and a renowned game developer. She is the New York Times bestselling author of Reality is Broken: Why Games Make Us Better and How They Can Change the World. She has appeared at TED, the New Yorker, and the Web 2.0 summit, among others. Business Week has named her “one of the top 10 innovators to watch.” Watch Jane McGonigal on the Colbert Report.

Text above from the Bob Graham Center for Public Service and available directly from the Center website here.

McGonigal is famous for “I Love Bees” and so many other experiments with games, experimental games, ARGs, and more. Her work is extremely exciting for pushing the theoretical definitions of games/gaming and for real world implications and applications. There’s too much for me to cover here, and her website is the best place for more information: http://janemcgonigal.com/

(The categories on this blog post may be my worst labeling attempt to date. Her work informs everything and I don’t know exactly what her presentation will cover.  So, I just selected a variety of categories without any real logic for doing so.)

Written by Laurie N. Taylor

July 2nd, 2011 at 12:40 pm

Pop-up Books

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Cinderella Pop-upThe Digital Library has been experimenting with pop-up and movable books, in part to abstract methods for working with movables into optimum ways for representing books as textual objects. One of the projects that came of the work with pop-ups is this version of a Cinderella Panoramic Book.

We’re also looking at a Flash page flipper for some of the scrapbooks and other flip-like books. We’ll be working to create files and then reconstruct the Flash page-flipping in Open Laszlo (so we can migrate it forward in DHTML and in Flash as the versions change).

Written by Laurie N. Taylor

December 20th, 2007 at 1:28 pm

Google Cover View

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Google Cover Browse in Book SearchI’m obviously behind in my fan-reading of all things Google because I just noticed that they have Walter Crane’s Line and Form online (and I was planning to scan it next week when I noticed I couldn’t find it online to view or purchase easily). They don’t seem to have the cover of it, either that or they’re choosing not to show it in their cover browse view. At any rate, it’s wonderful that they have this online solving the issue of access to this important work for art, design, book history, and so many other fields.

Written by Laurie N. Taylor

October 28th, 2007 at 2:41 am

Grebo Mask and Evocative Objects

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Grebo Mask, from the University of Florida’s Digital Collections, still view 23UF’s Digital Library Center has digitized this Grebo Mask. I’m not a mask expert of any sort, but the description tells that the Grebo Mask is possibly Kru (Liberia and Ivory Coast), in the shape of a bird with four eyes, representing a seer (Wood) circa 1960.

The Grebo Mask alone is a beautiful artifact, but what’s more interesting is that the Digital Library Center is working on a standard method for putting these images together in a looping clip, where users can click to stop the clip or to zoom in on the object. A number of museum websites offer spinning objects or objects that can be zoomed in on, but I haven’t found any examples as good as our full 360-rotation and depth of zooming. As museums and libraries move to digitize more materials, the best methods not only make materials accessible in the same ways as they would have been in non-digital format, but in ways that improve their usability through digitization.

Masks and other object-artifacts are often presented in museums encased in glass, so that only parts of the objects are viewable and the detail of the view is hindered by lighting, glass or ropes defining the space, and eyesight. Digitizing objects in ways that respect the materiality of objects allows users to see and study the objects in new ways while working within the traditional constraints of not handling, and thus not damaging the objects.

Digitization approaches that respect the materiality of object dovetails into digital preservation initiatives and into more recent studies on the importance of objects-as-objects, like Sherry Turkle’s edited collection Evocative Objects: Things We Think With, which studies the importance of objects for inspiration and thought patterns (it’s much like Donald Norman’s work on how designs affect the way users think about and use objects in Things that Make Us Smart and The Design of Everyday Things). I’m excited to see where this project takes us and to see the many problems and solutions we find in presenting digital versions of objects.

Written by Laurie N. Taylor

October 22nd, 2007 at 9:17 pm